Archive for February, 2008

A little bit of character work

Monday, February 25th, 2008

Alright since my internal sleep clock is all screwed to heck and back I decided that I would a least take a few moments to inform all of my readers (Brian and dunkel <_< ) that I have actually been doing a little bit of work with the characters that I’ve used for RPing over the months. Of course the only two that I’ve worked on are Melayna and Isaac, but that’s only because I have no intention of changing James, ie myself, anytime soon and working on Wallace Wainwright just isn’t tickling my fancy at the moment. I mean once you figured out that the old guy is probably going to be done in by some fatal disease working on his last bleating moments of life seems to be rather laborious. Of course that could be because I haven’t had to deal with any major loss of loved ones since the death of my grandparents when I was in middle school, but there’s also that fact that I am one of the few statistical anomalies that would rather stand in front of a large crowd in nothing but my birthday suit and tell mediocre jokes than be put in a hole in the ground. Call me crazy though. (Actually chances are when I go I’ll follow in my families footsteps and get myself cremated, all about the legacy thing…)

Now of course all of you are thinking to yourselves, James, you dashing and clever fiend you; haven’t you already planned to kill off Isaac in the first Aurora Chronicles? Well the answer to that is a bit more confusing than what I’d like to let on. Technically yes he does die, being turned into stone would justify being kill in my humble opinion, but he will be revived later on through other actions. The main reason for this though is because of the way I had Melayna end up developing. She basically turns all emo and goes into the whole crusade about finding a cure to bring him back to live, because somehow she feels that she is the reason for him sacrificing himself. I’ve taken the whole standpoint of this story and actually visualized it as an RPG for some console, and the results so far seems to make a rather interesting game. Sure it reeks of J-RPGs but who wouldn’t want to see a short girl wield a giant boomerang and have enough magical abilities to make Hiroshima look like nothing more than a firecracker? That’s all I plan to say for now, mainly because I’m tired and I feel like changing subjects again.

Let’s see the other project is along the lines of a new Zelda RPG that would basically be a new sort of spark to the series that I think it so desperately needs. I got the idea after watching the Zero Punctuation review on The Legend of Zelda: Phantom Hourglass. This time the game doesn’t revolve around Link. The main character is a young man who is dragged away from his small village to fight in some war for the sake of Hyrule. This of course sets up for basic training and all that jazz, and you probably know where I’m going with that. Anyway near the end of the whole controls training you do actually get to meet Link who has become the prince of Hyrule, finally. He is once again the silent protagonist as always and doesn’t say anything besides his normal grunts and groans, no fanboy would ever want Link to say anything, but they’ll be pissed off at my idea soon enough. Once all this has occurred you end up getting throw headlong into a massive battle against the invading force and end up losing, that’s right even though you have control of the character you still loss. It than cuts to a scene showing Link getting throw off of his horse just as the blade in his hand, the master sword, shatters. The new character is able to make his way over to the prince and is given the broken master sword before blacking out. With the intro done I’ll probably make a full out post on the rest sometime in the near future. Look forward to it.